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You know have visual and scanner range. Of course, you also seem to be able to find techs of different sorts from exploration, so that makes it harder to tell until someone just has a lot of units from a specific tech in play. So unlike AoW3 you don't know someone's a Mage or Marshal at a glance, you'd have to see what units and abilities they use against you. You don't actually know what secret tech a faction has until you see them use it. You get all your race's stuff, along with the tech tree for your secret tech. You pick a race and a secret tech (sort of how AoW3 combined races and classes). So now you get a primary and secondary weapon along with three mods. Less slots, but seems to be more ability based. So you've got less individual cities and more focused power bases that basically control large territories (so the map isn't just flooded with countless cities).
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Each colony can then exploit neighboring sectors (you also can't place a colony in a sector next to one with a colony in it). You colonize a sector (similar to how Endless Legend works) and get access to all that's in it. Cities aren't single expanding tiles anymore. Some of the main differences (beyond the sci-fi setting of course): Just made a couple of leaders and messed about in the early campaign. For more on Age of Wonders: Planetfall, be sure to check out our Units Guide, Trophies Guide, and Combat Guide.It's pretty awesome so far. That’s everything you need to know on how to unlock godmode, win games, and gather resources more efficiently. Note: An additional colonist is gained when a colony is selected.
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IAmGod: Ensures victory in auto-combats.Oppenheimer: Achieves victory through Doomsday.SurrenderToMe: Forces the AI to surrender.
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